Finally done with project
Finally done.
Access the file at http://www.zachwhalen.net/s08/richard/gamestuff.zip .
First, create a target folder and extract gamestuff.zip into it.
Next, install the MSGothic font. For Windows users, open Fonts in (Classic View) Control Panel, and copy/paste the font into it. It will install automatically.
Next, run Setup.exe and pick the target folder. Click the left button, and it will install to that directory.
Finally, run RPG_RT.exe. Have fun!
Instructions: You can open the menu in any free-moving non-combat scene by pressing Esc. Esc will also work as your cancellation key.
Use the arrow keys or numpad keys to move Kurtis,switch between menu options, or choose which enemy to attack in combat.
Use Enter/Return or the Spacebar as your activate event/talk/confirm command button.
You can save your game at any time on the World Map by opening the menu with Esc and selecting Save, then choosing savegame slot.
Note: this game is a parody of standard turn-based RPGs and contains crude humor and foul language. If any of these elements offend you, I advise that you stop taking life so seriously.
Unfortunately, I realized that I gave the player a headstart by accidentally starting Kurtis at Level 6 with all of the best equipment. This bug won't make the game unplayable, but it's still a bug nonetheless. This is good if you want to blaze through the game, as you could probably beat the boss at that level, but for those that enjoy building characters, the game may be too easy. I will try to ratify this by uploading a fixed copy, so if you want to just beat the game quickly, you should probably download the headstart version before I overwrite it.
If you find any other bugs, or have questions or comments, email me at t68blue@ufl.edu.
Thanks.
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Cool
I liked it. I remember using RPGMaker 95/2000/2003 back in the day. So this is a bit nostalgic.
There were a few bugs that you can't do anything about, sadly, including the poorly translated install dialogue and some music issues that are soundcard dependent, but that's a flaw of the program, so it's okay.
I thought it was pretty funny, to be honest. The programming itself is pretty clean. You put in a good effort to add pauses to dialogue and correctly timed the locked door sound--something that most RPGMaker programmers would skip entirely.
It was fun watching an NPC have an existential meltdown after discovering he's an NPC. The visible musical chorus is a nice touch too.
Good job.
Glad you liked it
Thanks! I tried to come up with some RPG stuff that I thought would be funny, so it looked like it worked. I've made a couple of other games using RPG Maker, but nothing as ambitious as this. I'm glad it was a good experience for you.
Have a good summer!