Submitted by mic on Sat, 02/23/2008 - 11:39.
Murray mentions T.S. Eliot and the term "objective correlative," which is "the way in which clusters of events in literary works can capture emotional experience." She continues to argue that computers (and therefore their video-game descendants) create the same sort of objective correlative - a means of relating this simulated world to our tangible life. Every video game in itself is a system, with a set of rules that govern how, when and where the correlations will be made. Somehow, through interaction on the TV or computer screen, responses are triggered and anger, fear, laughter, and pride can be produced.
According to Murray, the interactive "video game" is simply a new art form, a new style of narrative, and an addictive one at that because of it's participatory nature (this would be the main distinction from literature, a painting, etc.). This raises the question, then - are all video games inherently art? Super Mario Bros.? Halo 3? If art is intended to produce a reaction and/or make a statement, don't video games qualify as well? read more »