MMORPG

Multiplayer Communities and Narrativity

On Friday, Zach brought up an interesting question to consider, with regards to the narrativity of Cathy's Book extending beyond the limits of cover-to-cover and incorporating peripherals (the evidence pack) and reader (or player?) involvement through a community. Does "open media" extend the breadth of narrative beyond the concrete text? For example, let's consider MMO/MUD communities. I'll use City of Heroes as an example. If any of you are unfamiliar with City of Heroes (CoH), the basic premise is a Massively Multiplayer roleplaying game set in a fictional metropolis (in Rhode Island, of all places) that also happens to be the boiling pot of superhuman activities. Players create a superhero and engage in a predefined, pre-programmed world with previously scripted, coded and incorporated storylines (saving banks from AI-controlled thugs, etc.)  read more »

Syndicate content