Submitted by kmojena on Sat, 04/05/2008 - 13:18.
I know a lot of people expressed some rather negative opinions about Facade because of its inability to understand some user input. Some argue that this shortcoming breaks the immersive quality and leaves users frustrated, making it hard to truly experience the story Facade tries to tell. After reading Marie-Laure Ryan's take on Facade, though, I have to agree with her explanation about how this very shortcoming is explained by the characters and the story itself, perhaps then lending to Facade's immersive quality. As Ryan points out, both Grace and Trip are incredibly self-centered, so if they don't listen to your input, it doesn't exactly break character. It's also evident that the two are quite distracted, so if your user input is answered with something that doesn't make much sense, it can be attributed to the fact that they aren't really listening to you anyway because they have other things on the mind. When they start to argue and the situation escalates, it gets even harder to put a word in. At this point, not getting much of a response goes along with how this situation would play out in the real world. read more »