eskelinen

Toward Computer Game Studies

“If I throw a ball at you, I don’t expect you to drop it and wait until it starts telling stories.” Eskelinen may be right but such a useless comment but he deserves that I pick up the ball and throw it at his retarded self. What was he implying anyways? I suppose he was trying to separate narratology from ludology. After making that comment his credibility points dropped pretty fast.

So his way of defeating the study of narratology is to separate the “colonized” narratology from ludology by “resisting and beating them.” Who are them anyways? It’s quite interesting of the vocabulary he uses because later into his argument he describes duration in gaming as “set time in which the winner is the one who’s in the better position when the set time is up.” It is the exact proposition he used to begin his rant about ludology.  read more »

Well, if you can't say something nice, then...

Oh dear. I knew there was trouble brewing when I first started to read Markku Eskelien's 'Towards Computer Game Studies'. "What's this?" asked my brain, "Complete and utter refutation of the narrative theory we've been studying, in relation to video games, which we've also been studying?!" What a mess. Jeez, it's just like an English/literature class to bolster your confidence in one theory or theoretician and then bring it all crashing down around you a few weeks later with the next name on the list. Except after four years of this, you start to realize that they're all right. Or they're all wrong. Really, they got some of it right, and they were just guessing at the rest. Anything to stir up some controversy.  read more »

Keywords: eskelinen | games | narrative | rant
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