Submitted by mic on Fri, 03/14/2008 - 10:49.
Photopia, for me, was "Adventure" and "Zork" on steroids, and definitely the first text-based game that I played and did not suffer through (that maze, though...ugh). First, advances in the parser technology made my grasp of commands much easier. And back to color. How is it that a simple coordination of color would make the game not only entertaining, but even suspenseful. An entertaining current novelist whose literature I enjoy reading is Chuck Palahniuk, and his style of discourse often shifts perspective with each section or chapter, similar to Photopia. Many authors employ this shift, but that is one. Often, however, it is difficult to recognize this change until the characters have been introduced (or re-introduced) into the narrative. The change in color is an alert to this technique beforehand, and makes the transition (and thus the ability to follow the story) easier. How much more difficult and confusing would this game be without color in it? There are not as many glaring statements highlighting a specific character. The color, sometimes, is the only tip-off. read more »