Submitted by Sylvia on Sat, 03/15/2008 - 11:17.
As I played Photopia, our discussion about ludology kept coming to mind. Photopia seems to wreck the theory of a dichotomy between games and other narratives. It contains both a game and a narrative aspect that can not be seperated from one another without losing the entire meaning. Here the idea of a game and narrative work harmoniously together.
It can not be argued that Photopia is not a game, and at the same time it could not be seen as not being a narrative. There are plots, kernels, satellites and characters. There is always a setting, although navigating it may not always be easy.
Photopia was one of my favorite games to play. I really found the narrative interesting and funny. I really thought it was hilarious that he would explain the definition of words like depression, adorned, etc. yet during the section in space when he is using fancy terminology about radioactive materials and such he doesn't bother to slow down or break from the narrative to explain.
Due to the nature of the game, I easily played it, as it seemed like a book that I had the ability to interact with, much like the R.L. Stine books I have previously mentioned in other blogs.