Submitted by Nikki_00 on Fri, 04/04/2008 - 23:09.
Class discussion concerning Marie L. Ryan's concept of Internal and External Interactivity was intriguing. Most of the games we've played in this class have been internal, ontological games, for instance, Adventure, Zork, Doom, etc. These games not only allowed the player to interact within a virtual world, but also allowed the player's actions to dictate what would occur or not occur in the game - hence, these games are considered to be internal, ontological. However, I find that these labels/categories: internal interactivity, external interactivity, exploratory, and ontological lack depth. Most games can be internal or external, exploratory or ontological, and even sometimes a mix of both, but to what extent is not clear. For instance, the game Metal Gear Solid 2 for the PS2 goes beyond the typical label of internal interactivity. As I understand it, internal interactivity is when the player is 1. Playing as a character within the game, or 2. Somehow directly influencing the game play. In Metal Gear Solid 2, you are playing as Snake/Raiden therefore it is established that there is internal interactivity. read more »