Submitted by mic on Thu, 01/10/2008 - 20:05.
Amped up on graphics and high-speed gameplay as I have been in our rapidly techno-evolving world, I was refreshed to take a couple of minutes out of my day to put my Wii-mote to rest and dive into the pixilated world of Passage. I thought it would be a good, old-fashioned return to my Super Mario Bros. days.
However, I was not entertained, not impressed, not reminded of the great classics. The gameplay seemed trivial. And then I realized that Passage is art, not entertainment - a mind stimulator, rather than a mind distractor.
The game's parallels with life as we experience it are extremely simple, yet profound if given intense thought:
1) One can make a bee-line going east, collecting points by walking and avoiding as many obstacles as possible. Or,
2) one can explore each map from top to bottom, collecting treasures by walking and finding new routes around obstacles to access the golden rewards.
In either case, time performs its slow decay on the protagonist, whether with his female companion or alone, so that by the end of the journey, our hero has seen much. read more »